Tournaments Configuration
We support a wide different options at the moment of setting up tournaments, let's take a look.
Last updated
We support a wide different options at the moment of setting up tournaments, let's take a look.
Last updated
Every game has a different outcome and with that a different set of rules needs to be taken in account in order to make the tournament fair an also fun for the players.
If you have any doubt about game integrations or tournament organization, please don't hesitate on jump our and ask to the team.
Name: Alphanumeric field.
Description: Alphanumeric field.
Prize: Blast runs on Polyogon Network and supports any ERC20 token as a prize.
Entrance Fee: Tournaments can be free entry or have an entry free of any ERC20 token.
Winners Fee: Percentage and amount of winners are defined here, all of them should be the 100% of the pool prize.
Tournament Mode: Solos/Teams/NFT.
Start/End Date.
Registration Start/End Date: Period of time where players will be able to join the tournament.
Max amount of players: number of maximum amount of players allowed to join the tournament.
Invitational Code: Tournaments can be public an include a set of invitational codes that only the gamers that has been invite will receive. Codes are valid once.
Required Data: We allow to define a set of fields (a form) that will be asked to be complete as part of the joining process, mandatory or optional.
Rules
Title: Alphanumeric of 30.
Description: Alphanumeric no limit.
In addition to the general parameters leaderboard tournaments also allow some specific params.
Score Formula: Score formula could be defined by game or even by tournament. There are some games that summarize all the results and then applies the formula, some others takes the best match after the formula is applied in order to rank the player in the leaderboard.
Best Match Selection Mode: Formula that will select the best match.
Before the bracket is created the list of players will be shuffled to avoid speculation.
Brackets are split in branches of 16 players as maximum per page, this was designed thinking on providing a better user experience for tournaments of high concurrency.
Empty slots will be auto filled with <No Show> and players will be moved automatically to the next round.
The winner of each branch is moved to the next round (new page) and a new branch of 16 players as maximum will be shown.
CheckInRequired: requires to check in previously to start the round, if one player did not check in the opponent will be automatically moved to next round. In case both players did not check in, the next round will show <no show> as a result of the match.
Round Start/End Date: Rounds can be defined for a specific date time or make them active as soon as there is a match to be played. Defining the date/time previously you'll be forcing to play the round in the defined date/time.
Third Position: This param defines when third and fourth place are anabled or not.